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I came here suspecting the weird UI screw-ups were due to using a 4K and two 1080p monitors and it seems that was correct, but in this instance the solution here doesn't work acceptably. My setup: centre monitor is 4k (Recommended), L and R are 1080p (Recommended). Notice on the left monitor the menus and bottom icons get smaller. I took me some time to figure this one out. Resetting this to 100% on the 1440p fixes all issues, plus you get high-resolution back!
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Win10 has a feature that allows for compensating the difference in font size between displays. In this example, I right-clicked an item on the left list, and the quadrant showed up to the right. I pop up the Scene Explorer and drop it on another monitor (MAX in 1440p and popup in 1080p). (although the interface seems zoomed in a bit (text is about the same size, where it should smaller, or have more resolution) I get the same normal behaviour when I drag MAX to the 1400p. Suppose I want to create an object, I access the drop-down menu under the "geometry" tab My issue now is I have trouble with some drop-down menus inside max. My primary is a regular 1080p monitor on the right, but my second on the left went from 1080p to 1440p. I've noticed some weird behaviour inside max. I have recently replaced one monitor from my 2-monitor setup.
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Ever wonder, while using dual monitor setup, with 2 different resolution/aspect ration, why this get misaligned, or it is hard to precisely click where you aim?
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