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Critical slow motion combat mod
Critical slow motion combat mod









critical slow motion combat mod

The bar will be empty when the limb has been crippled. The readout also displays the overall condition of the body parts on the target. A higher percentage does not equate to more damage done for example, an 95% hit to the head will not do more damage than an 80% hit to the head. The percentage of a hit cannot be any higher than 95%, so there is a small 5% chance to actually miss.

critical slow motion combat mod

When targeting a part, the screen displays a percentage of how likely the attack will hit the targeted area based on distance from the target, visibility of the targeted body part, and combat skill. However, there may be other points available when facing off non-humanoid creatures (e.g. against a humanoid enemy, seven different areas can be targeted: the head, torso, left arm, right arm, currently held weapon, left leg, and right leg. Various actions cost Action Points, and the user can target specific body areas for attacks, inflicting specific injuries. While using V.A.T.S., the otherwise real-time combat is paused. Įnd of information based on Fallout 4 cut content. The following is based on Fallout 4 cut content.īy 2287, the Robotics branch of the Institute had managed to receive permission from Father to enhance the capability of a Generation 3 synth brain, creating an emulation of V.A.T.S. However, it was available to the Pioneer Scouts and their parents, in the event their parents became inebriated and could not aim correctly. Although known to be a product of the Vault-Tec Corporation, the developmental origins of this advanced combat technology have been lost to time.











Critical slow motion combat mod